Detailed vehicles0
Distant demand0
Pedestrians0
Average speed0 km/h
CongestionLOW
Bus punctuality100%
Buses at stops0
Active trains0
Rail crossings—
Train speed0 km/h avg
Rail blocks0 occupied · 0 reserved
Trains at signals0
Junction routes0
Platform occupancy0 occupied · 0 reserved
Rail delay0s avg · —
Dispatcher time0.00 ms
Deadlock recoveries0
Wanted levelCLEAR
Police consequences£0 · 0 points
Airport0 aircraft
Gate-to-gate cycles0
Lane changes0 active · 0 complete
Collision contacts0
Road-wheel angle0°
Routing time0.0 ms
Junction control—
Simulation step0.0 ms
Active chunk—
Primary ahead chunk—
Neighbourhood0 local · 0 ahead
Detailed / prepared0 / 0
W car accelerator / HST power / aircraft nose down
S car brake / HST service brake / aircraft nose up
A/D car steering / aircraft bank + coordinated turn (A left, D right)
Tab / Shift aircraft throttle up / down
U / Y request or retract passenger stairs / airbridge while parked
Space car handbrake / HST emergency brake / aircraft wheel brake (progressive)
R reverse HST direction while stopped / hold for aircraft reverse thrust on the ground
J request a protected route between City and Airport loops at Industrial Exchange
V toggle railway operations debug mode
B show exact collision hitboxes
Diagnostics tab show and record building / structure object boundaries
F8 start / stop diagnostics recording and download JSON
C change car, train or bus camera
E enter / exit vehicles, sit in aircraft seats, or take the pilot seat in the cockpit
↑/↓ aircraft elevator (↓ pulls up) · ←/→ aircraft rudder (← yaws left, → yaws right)
Mouse free-look while walking, riding, or flying · C cycles aircraft cockpit/chase/wing cameras
H horn / request next bus stop
L headlights
T cycle weather
N advance time
I create incident
G toggle chunk graph
Steering builds progressively while a key is held, recentres smoothly when released, and reduces maximum lock as speed rises.
Graphics quality
Medium default
Changes apply immediately and are saved for the next session. Gameplay population and transport operations are unchanged.
Medium · Balanced / recommended
LowMaximum performance
MediumBalanced / recommended
HighIncreased detail
UltraMaximum visual detail